Rebirth of the Thief Who Roamed The World: Faith in the world view

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World rules: (time) seconds, minutes, hours.

(Weight) pounds, approximately 453 grams.

(distance) yards, 0.9144 meters.

(About diet) Bread, cheese, etc. can restore stamina, stamina = (basic constitution + constitution bonus) * 2 + correction value.

Blood bottles, special herbs, etc., can restore blood volume, blood volume = (base blood volume + 5 * level + blood volume bonus) + correction value.

Spring water, magic potions, special herbs, etc., can restore magic value, magic value = (base magic value + 5 * level + magic bonus) + correction value.

(About Rage) Rage calculation rules: For every 1 point of damage, you can get (0.8 + Constitution modifier) ​​points of Rage

(About the online time) 5:00 pm to 9:00 am, corresponding to the time in the game, from early morning to dusk, the game is 32 hours a day. Eight hours in the morning and eight hours in the evening.

(About damage) Magic damage: spell damage * caster level + modifier; defense: defense * defense level + modifier; melee damage + modifier: melee attack * attack level + modifier; increase by one every 30 levels Attack Rating + Modifier.

(About magic chanting time) One syllable: 1 second. A set of syllables: 10 seconds. One gesture: 1 second. One set of gestures: 10 seconds. Syllables and gestures can be superimposed.

(About magic elements) Words, postures (requires a staff), materials, equipment, magic props, when there is a lack of magic elements, magic cannot be cast.

(About physical dodge) Each player has basic actions such as sideways dodge, roll dodge, move dodge, jump dodge, etc. The success rate of dodge is related to dodge rate, agility, and fighting timing.

(About character attributes) Character basic attributes: strength, agility, constitution, intelligence, perception, charm

(City Return Scroll reading time) 20 seconds

Strength: related to melee bonus (1 point of strength increases by 0.2 points of hit) damage bonus (1 point of strength increases by 1 point of attack) climbing, jumping, swimming and carrying weight

Agility: related to ranged bonus (0.2 hit), movement speed (0.2), reflex balance, hidden stealth, unlock, roll, melee hit

Physical: It is related to HP (1 constitution plus 5 HP), strong and focused

Intelligence: related to spell damage (1 intelligence plus 1 spell damage) casting speed (0.2 casting speed) MP (5MP) unlocking success rate (requires unlocking skills)

Perception: About Healing, Listening, Scouting

Charm: It’s about quest negotiation, bargaining, bluffing, using magic devices

(About the load) The base load is 50 pounds (load correction) within 30% of the light load (including 30%, the movement is light), the medium load is 30%-60% (the movement is normal) The heavy load is more than 60% (the movement is difficult)

(About explosion rate) Different types and grades of equipment will appear in different regions and dungeons, but the equipment that appears in the same region is fixed. When a professional player spawns a piece of equipment in a certain area, there is a 90% probability that the equipment can be used by the professional player. When teaming up to farm monsters, there is a 92% probability that the equipment available to the team player will appear.

(About item level) Equipment rank: white equipment (no attribute), bronze equipment (basic attribute * 120% + one low-level attribute), silver equipment (basic attribute * 130% + 2 low-level attributes), gold Equipment (basic attributes * 150% + two advanced attributes), dark gold equipment (basic attributes * 180% + three advanced attributes), legendary equipment (named after the hero, basic attributes * 230% + three or more advanced attributes) + more than one special skill)

Green suit (three-piece suit or five-piece suit, unlimited attributes)

(About the number of equipment) Dagger, Belt, Ring 2, Necklace, Gauntlets, Leggings, Shoulders, Shoes, Armor, Cloak (or Helmet, Headgear)

(Experience required for leveling up) The level of experience required for each profession and each player is different, so I will not list them all here.

(Other nouns) Fortitude saves will gain defense modifiers on Reflex saves, magic resistance modifiers on Will saves, and physical evasion modifiers on Reflex saves.

Save: Immune to certain damage.

Balance: related to mobility, preventing tripping.

(About dungeons): All dungeons do not limit the level, but the difficulty will be adjusted according to the player’s level, and the reward will remain unchanged. If the level of players in the team entering the dungeon is too high, the difficulty of the dungeon will be greatly increased.

       

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